URXR One · Spatial Display Glasses
Light is Light
6DoF room-scale tracking, hand-gesture recognition, and high-fidelity video see-through, all in a 93-gram frame.
· August 2026As seen in
URXR One at AWE


Meet URXR One
Lightweight spatial display glasses, built for everyday.
Not a new device
A superpower for every device you already own.
Flagship-class clarity in 93g glasses you can wear all day. One pair, a giant screen the moment you plug in.

Three virtual displays unfold around your screen.

Center of mass behind the bridge

1.03" Micro-OLED · 2448 × 2064 / eye

Right-side exit · 1.35 m cable

Powers Phones and Handheld Gaming Consoles

Easy on-glasses mode switch
No built-in speakers
120–140 nits in-eye
Dual-eye SLAM · 1000 Hz IMU
2328 × 1728 · 90 fps
Micro-OLED pixel density
Big screen
of Typical AR & XR Glasses
A cinema-sized screen, anywhere you look.
From a 200-inch virtual screen to a panoramic, wraparound view with double the field of view of typical AR and XR glasses. Spatially locked in front of you, ready the moment you plug in.

Field of view
See more of everything.
52° diagonalAt 90° FOV, 5K Dual-eye.
Highlights
A closer look.
Light enough to wear all day. The battery lives in the Power Hub, off your face entirely, so the frame stays barely-there.
One giant, spatially-locked private screen on whatever you plug in, with flagship-class Micro-OLED clarity at 36 PPD.
A full multi-display workspace, anywhere you sit. Open three virtual screens around your laptop and pin each one in space.
Reach out and control your screens with a gesture. Resize, move, and select using just your hands.
Light enough to wear all day. The battery lives in the Power Hub, off your face entirely, so the frame stays barely-there.
One giant, spatially-locked private screen on whatever you plug in, with flagship-class Micro-OLED clarity at 36 PPD.
A full multi-display workspace, anywhere you sit. Open three virtual screens around your laptop and pin each one in space.
Reach out and control your screens with a gesture. Resize, move, and select using just your hands.
How it compares
| Glasses | Resolution / eye | PPD | FOV | Weight | Video see-through | Control |
|---|---|---|---|---|---|---|
URXR One | 2448 × 2064 | 36 PPD | 90° | 93 g | Built-in hand tracking | |
XR glasses | 1920 × 1080 | ~34 PPD | ~46° | ~76 g | — | Ring / touchpad |
Typical XR glasses | 1920 × 1080 | ~25 PPD | ~40° | ~80 g | — | Phone touch |
VR headset | ~2064 × 2208 | ~20 PPD | ~110° | ~500 g | Controllers |
Figures for other categories are typical, representative values.

Gaming
Your game, wider than any screen.
Plug in a console or handheld and your game fills a huge, spatially-locked screen that never drifts.

Productivity
Your full workstation, wherever you go.
Coffee shop. Park. Airport. You don't need a bigger desk. You need a bigger screen.




Spatial
Your screen doesn't drift when you move.
6DoF spatial tracking pins your display to physical space on every device. Turn your head, stand up, walk around. It stays exactly where you left it.
Natural control, your way

Entertainment
Your private front-row cinema.
Put on the glasses, lie back, and a private cinema floats in front of you. A 90° field of view wraps around your central vision like a front-row seat. Every scene feels bigger, darker, and more immersive, like a cinema that exists only for you.
*Cinema environment enabled through our free companion app on PC & Mac. USB-C plug & play on all devices for big-screen viewing.
Open Ecosystem Compatibility
URXR One fits naturally into the devices you already use every day, from laptops and tablets to Switch and Steam Deck, so your workspace, games, and private cinema move with you across every scenario. Works with USB-C devices. Direct connection on PC, Mac, and Windows handhelds. Power Hub required for Switch, phones, and tablets.
*Steam Deck support depends on Linux USB-C DP compatibility. Verification in progress.
†Switch requires the Power Hub for USB-C PD power delivery to activate video output (15V for Switch, 20V for Switch 2). Windows handhelds (ROG Ally, Legion Go, etc.) do NOT require the Power Hub; they function like PCs.
The SPU
Spatial processing, on the glasses.
A dedicated chip handles everything spatial in real time, with no dependency on your phone, your laptop, or the cloud.
6DoF SLAM, native
Tracking, see-through and reprojection run in real time on-device.
Frees your devices
Your phone or laptop just sends video. The glasses do the rest.

Dual Micro-OLED
Drives both displays plus the low-latency video see-through.
Switchable tracking
Flip between 3DoF and 6DoF right on the glasses to fit any device or posture.
Ecosystem
One experience, every device.
Two ways to use it. Plug in for an instant big screen, or run the companion app to unlock the full spatial workspace.
| Feature | EasyPlug & PlayAny USB-C device | AdvancedURXR Connect AppRequires app · Windows, Mac, iOS & Android |
|---|---|---|
| Large spatially-locked screen | ||
| Native 3DoF / 6DoF tracking | ||
| Low-latency video see-through | ||
| Works out of the box | — | |
| Ultra-wide / panoramic screen | — | |
| Up to three spatial screens | — | |
| Hand-gesture control | — | |
| Virtual cinema environment | — |
URXR Connect launches on Windows & Mac laptops first; phones & tablets later. Consoles and handhelds run in Plug & Play. Phones & tablets need the Power Hub. Nintendo Switch additionally needs a third-party USB-C display adapter (not sold by Unseen Reality).
Be the first to support.
Back URXR One on Kickstarter and be among the first to put it on. Sign up to be notified the moment the campaign opens.

Roadmap
Where we are.
Here is where the project stands and what is left before it ships. These are our engineering targets; hardware timelines can move, and we will say so if they do.

Power Hub and iOS / Android timing is tentative, pending MFi certification progress.
FAQ
The URXR One glasses are scheduled to ship in September 2026, with the Power Bank following in October 2026. The URXR Connect companion app launches for Windows and Mac in September 2026, with iOS and Android support arriving in November 2026.
Glasses Only includes the URXR One glasses, a USB-C cable, and the companion app. The Complete Kit adds the Power Hub and a second USB-C cable, and the Power Hub is also available on its own for $69. All pricing is confirmed on the Kickstarter campaign page.
The glasses contain no battery; they draw power over USB-C. Laptops and Windows handhelds power them directly, while phones, tablets, and longer sessions use the companion Power Hub — a 10000 mAh pocket battery that keeps you running all day. Keeping the battery off the glasses is part of how they stay at 93g.
Any USB-C device with DP Alt Mode video output. In Bypass mode that includes Windows and Mac laptops, Windows handhelds (ROG Ally, Legion Go), Steam Deck, game consoles, and phones or tablets via the Power Bank. Nintendo Switch additionally needs a third-party USB-C display adapter.
Bypass mode works the moment you plug in and gives one large, spatially-locked screen on any compatible device. App mode (URXR Connect, on Windows and Mac laptops) adds an ultra-wide canvas, up to three virtual screens, hand-gesture control, and the cinema environment.
Two 1.03-inch Micro-OLED panels, one per eye, each at 2448 × 2064 and 90 Hz — about 36 PPD — through mini-pancake optics that place the image around 1.1 m away. Field of view is 90° diagonal with near-zero distortion.
An on-glasses spatial computing chip runs head tracking, video see-through, and reprojection natively, with no dependency on your host device. Forward-facing cameras plus a 1000 Hz 6-axis IMU give 6DoF spatial locking with under 1 cm of drift. Both 3DoF and 6DoF run on the glasses and switch with a button.
93g total, with the center of mass set behind the bridge for balance. A fashion eyewear-style frame, foldable temples, and skin-friendly nose pads are tuned for all-day wear.
IPD adjusts by hand from 58 to 68 mm, and custom prescription lens inserts are supported.
There are no built-in speakers. A 4-microphone array handles voice, and audio plays through your host device, so you can use your own earbuds or the device's output.
News and Stories
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Unseen Reality Unveils URXR One at AWE 2026: Full Spatial Computing in 93 Grams
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