URXR One Specifications

URXR One Specs

URXR One is a pair of lightweight spatial display glasses that weighs 93 grams and delivers 2448 x 2064 pixels per eye across a 90-degree field of view, with 6DoF tracking, hand-gesture control, and video see-through under 10 ms. It plugs into any USB-C DisplayPort Alt Mode laptop, Mac, phone, or handheld, costs $899 (from $699 on Kickstarter, limited early-bird spots; $799 standard), and ships Fall 2026.

What are the full URXR One specs?

The table below lists every published URXR One specification. Figures are the manufacturer's stated values; PPD is an estimate derived from resolution and field of view, since no vendor in this class publishes an official PPD number.

Weight93 g
Display panelDual 1.03-inch micro-OLED
Per-eye resolution2448 x 2064
Field of view90 degrees
PPD (pixels per degree)~36 (estimated)
Refresh rate90 Hz
Tracking3DoF and 6DoF (dual-eye SLAM + 1000 Hz IMU). Computed on-device for low latency; enabled via the URXR Connect app. No extra hardware
ControlHand gestures, physical buttons
See-throughVideo see-through (VST), under 10 ms latency
Host connectionUSB-C DisplayPort Alt Mode: laptop, Mac, phone, or handheld
Companion appURXR Connect for Windows, Mac, iOS, and Android
BatteryNone; powered by the host device
SpeakersNone; audio comes from the host device (connect earbuds or headphones there)
Direct modePlug-and-play big screen; four sizes (S / M / L / XL) via physical button
Companion modeMulti-screen, 6DoF, hand tracking and other spatial features, via URXR Connect
Phone useRequires Power Bank accessory ($69)
SteamVR / PCVRNot supported at launch
Price$899 retail (from $699 Kickstarter, limited early-bird spots; $799 standard)
KickstarterCampaign opens August 4, 2026
ShipsFall 2026 (US, Canada, UK, EU, Switzerland, Japan, South Korea, Singapore, Hong Kong, Australia)

How sharp is the display?

URXR One renders 2448 x 2064 pixels per eye across a 90-degree field of view, which works out to an estimated 36 PPD (pixels per degree), the number that best predicts text clarity. That density sits above a Meta Quest 3 at 25 PPD (Meta's published figure) and close to Apple Vision Pro's roughly 34 PPD third-party estimate, while the glasses weigh a fraction of either headset. The tradeoff behind the 90-degree field of view is deliberate: wide enough to feel spacious, narrow enough to keep pixels dense so documents and code stay readable. See what is PPD for how this spec works.

Does URXR One have 6DoF, and what see-through does it use?

URXR One includes both 3DoF and 6DoF tracking as standard, with no extra hardware: no external puck, no base stations, and no paid add-on accessory. 6DoF and hand tracking are enabled through the free URXR Connect companion app (Windows, Mac, iOS, Android), while the tracking itself is computed on the glasses' own chip, so latency stays very low. 6DoF uses dual-eye SLAM plus a 1000 Hz IMU so anchored windows stay put as you move. For see-through, it uses video see-through (VST) with under 10 ms of latency rather than the optical see-through or electrochromic dimming found on most display glasses. Learn more in 3DoF vs 6DoF and VST vs OST.

What is Companion mode?

URXR One runs in two modes. Direct mode is plug-and-play: connect over USB-C DisplayPort Alt Mode and get a single large screen from a laptop, Mac, phone, or handheld, with no software needed. Companion mode runs through the URXR Connect app (Windows, Mac, iOS, Android) and adds multiple anchored virtual monitors, 6DoF positional tracking, hand-gesture control, and other spatial features. Because the tracking is computed on the glasses' chip rather than on the host, latency stays very low even though the app drives the experience. No extra hardware is required for any of it.

How does URXR One compare to other AR glasses?

Against the current display-glasses class, URXR One leads on resolution, field of view, and 6DoF, while conceding refresh rate to gaming-focused rivals. The tracking difference is worth being precise about: URXR One's 6DoF needs only the free URXR Connect app, while XREAL One Pro and ROG XREAL R1 require a paid XREAL Eye hardware accessory and Viture Beast has no 6DoF at all. Competitor figures are drawn from each vendor's published specifications.

DimensionURXR OneXREAL AuraROG XREAL R1Viture Beast
Price$899~$1,500$849$549
Per-eye resolution2448 x 20641920 x 12001920 x 10801920 x 1200
Field of view90°70°57°58°
Weight93 g<95 g + puck91 g~88 g
See-throughVST, <10 msOSTNone (dimming)None (dimming)
6DoFStandard (free app)Via puck+$100 hardware add-onNo (3DoF)
Refresh rate90 Hz120 Hz240 Hz120 Hz

Competitor data from competitor specifications; PPD figures for all glasses-class devices are estimates, as none publish an official number. See full head-to-head reviews below.

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